Distinguished Lecture

The Big Challenges for Interactive Computer Graphics

October 01, 2007

There are big challenges and little challenges in computer graphics. The big challenges are the ones that change our world, and that we remember for the rest of our lives. Who can forget the first time they saw a believable CG character, or environment, or major new effect? But who can remember the 100th or 1000th time they saw the same thing? This talk looks back on some of the big moments in computer graphics of the last 25 years, reflects on how things that seem amazing and impossible become commonplace, then, with the help of videos of current cutting edge work, looks ahead to the big, world-changing creative opportunities in real time, interactive computer animation for games. (Based on Glenn Entis's SIGGRAPH 2007 Featured Presentation).  

Presenter Bio

Glenn Entis, SVP, Chief Visual and Technical Officer, Electronic Arts

Glenn Entis is responsible for setting EA's overall graphics and technical strategy, and for leading the community of over 3,000 talented artists and engineers at EA's studios worldwide. He is also a member of the WW Studios executive team that oversees all aspects of the development of EA games. Before EA, Entis was a co-founder of PDI (now PDI/DreamWorks) and CEO of DreamWorks Interactive. In addition to his professional achievements, Entis serves on the Board of Governors for the Emily Carr College of Art and on the Advisory Board for the Masters of Digital Media, a new graduate program at Great Northern Way in Vancouver.  

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