Bryan Russell is a Research Scientist at Adobe Systems. His research interests are primarily in computer vision, particularly in visual scene understanding and object recognition.
Bryan received his Ph.D. from MIT in the Computer Science and Artificial Intelligence Laboratory in 2008 under the supervision of Professors William T. Freeman and Antonio Torralba. He was a post-doctoral fellow from 2008-2010 in the INRIA Willow team at the Département d’Informatique of Ecole Normale Supérieure in Paris, France. He was a Research Scientist with Intel Labs from 2012-2014 as part of the Intel Science and Technology Center for Visual Computing (ISTC-VC) and has been affiliated with the University of Washington since 2011.
Localizing Moments in Video with Temporal Language
3D-CODED : 3D Correspondences by Deep Deformation
AtlasNet: A Papier-Mâché Approach to Learning 3D Surface Generation
Transferring Image-based Edits for Multi-Channel Compositing
Localizing Moments in Video with Natural Language
SURGE: Surface Regularized Geometry Estimation from a Single Image