Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

Meet some of our researchersView More

Nick Kolkin

Research Engineer

Matt Fisher

Senior Research Scientist

Jérémy Levallois

Research Engineer

View our latest publicationsView More

RGB<->X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models

Zeng, Z., Deschaintre, V., Georgiev, I., Hold-Geoffroy, Y., Hu, Y., Luan, F., Yan, L., Hasan, M. (Jul. 25, 2024)

Siggraph 2024

TexSliders: Diffusion-Based Texture Editing in CLIP Space

Guerrero-Viu, J., Hasan, M., Roullier, A., Harikumar, M., Hu, Y., Guerrero, P., Gutierrez, D., Masia, B., Deschaintre, V. (Jul. 25, 2024)

Siggraph 2024

MatSynth: A Modern PBR Materials Dataset

Vecchio, G., Deschaintre, V. (Jun. 25, 2024)

CVPR 2024

Painting with Light

This experimental technology allows people to enrich their artwork by “painting with light” in Adobe Illustrator. The integration of simple 2D path tracers could open up a whole new area of 2D illustrations.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!