Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

Meet some of our researchersView More

Noam Aigerman

Research Scientist

Michaël Gharbi

Research Scientist

Paul Guerrero

Research Scientist

View our latest publicationsView More

Joint Learning of 3D Shape Retrieval and Deformation

Uy, M., Kim, V., Sung, M., Aigerman, N., Chaudhuri, S., Guibas, L. (Jun. 19, 2021)

CVPR

DECOR-GAN: 3D Shape Detailization by Conditional Refinement

Chen, Z., Kim, V., Fisher, M., Aigerman, N., Zhang, H., Chaudhuri, S. (Jun. 19, 2021)

CVPR (oral)

DeformSyncNet: Deformation Transfer via Synchronized Shape Deformation Spaces

Sung, M., Jiang, Z., Achlioptas, P., Mitra, N., Guibas, L. (Dec. 4, 2020)

SIGGRAPH Asia

Painting with Light

This experimental technology allows people to enrich their artwork by “painting with light” in Adobe Illustrator. The integration of simple 2D path tracers could open up a whole new area of 2D illustrations.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!