Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

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Mathieu Gaillard

Research Engineer

Ohi Dibua

Research Engineer

Oscar Dadfar

Research Engineer

View our latest publicationsView More

Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs

Barbier*, W., Sanchez*, M., Paris, A., Michel, Ã., Lambert, T., Boubekeur, T., Paulin, M., Thonat, T. (May. 11, 2025)

Eurographics 2025

DepthScape: Authoring 2.5D Designs with Depth Estimation

Nguyen, C., Shen, Y., Petrangeli, S., Gadelha, M. (Apr. 26, 2025)

Consolidated Health Informatics (CHI)

FontCraft: Multimodal Font Design Using Interactive Bayesian Optimization

Tatsukawa, Y., Shen, I., Dogan, D., Qi, A., Koyama, Y., Shamir, A., Igarashi, T. (Apr. 26, 2025)

CHI 2025

Adobe simplifies capturing and applying materials in 3D

Digital materials are notoriously difficult to acquire, create, and edit. Adobe Research, in partnership with the Adobe Substance 3D team, has developed cutting-edge technologies to simplify capturing, creating, and editing materials.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!