Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

Meet some of our researchersView More

Richard Zhang

Research Scientist

Jui-Hsien Wang

Research Engineer

Nathan Carr

Senior Principal Scientist, Director

View our latest publicationsView More

DeepVoxels++: Enhancing the Fidelity of Novel View Synthesis from 3D Voxel Embeddings

He, T., Collomosse, J., Jin, H., Soatto, S. (Dec. 1, 2020)

Asian Conference on Computer Vision (ACCV)

MakeItTalk: Speaker-Aware Talking Head Animation

Zhou, Y., Li, D., Shechtman, E., Echevarria, J., Han, X., Kalogerakis, E. (Nov. 30, 2020)

SIGGRAPH Asia 2020

Continuous Curve Textures

Tu, P., Wei, L., Yatani, K., Igarashi, T., Zwicker, M. (Nov. 18, 2020)

SIGGRAPH Asia 2020

Painting with Light

This experimental technology allows people to enrich their artwork by “painting with light” in Adobe Illustrator. The integration of simple 2D path tracers could open up a whole new area of 2D illustrations.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!