Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

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Li-Yi Wei

Interactive Graphics Researcher

Minhyuk Sung

Research Scientist

Michaël Gharbi

Research Scientist

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DeformSyncNet: Deformation Transfer via Synchronized Shape Deformation Spaces

Sung, M., Jiang, Z., Achlioptas, P., Mitra, N., Guibas, L. (Dec. 4, 2020)

SIGGRAPH Asia

DeepVoxels++: Enhancing the Fidelity of Novel View Synthesis from 3D Voxel Embeddings

He, T., Collomosse, J., Jin, H., Soatto, S. (Dec. 1, 2020)

Asian Conference on Computer Vision (ACCV)

Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-view Human Reconstruction

He, T., Collomosse, J., Jin, H., Soatto, S. (Dec. 1, 2020)

Advances in Neural Information Processing Systems (NeurIPS)

Painting with Light

This experimental technology allows people to enrich their artwork by “painting with light” in Adobe Illustrator. The integration of simple 2D path tracers could open up a whole new area of 2D illustrations.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!